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All stages

Stage 5 of 6

Ship

The last milestone. Where most projects quietly stall.

Framework: The Commander's Gamble · Attack on Titan / Erwin Smith

You are here if

  • The project is close, and you keep polishing instead of finishing.
  • You are waiting for it to feel ready.
  • Releasing it feels riskier than every step before it.

Your one constraint

Waiting for certainty. A good decision can still have a bad outcome; not deciding guarantees one.

The moves

  1. 1Define 'shipped' in one sentence: who sees it, where, by what date.
  2. 2Cut everything that is not needed for the final completion check.
  3. 3Release on the date. Log what happened as evidence for the next project.

You move up when: The project is finished and out in the world.

Want this done with you?

The White Room Sprint takes you to three verified milestones in 14 days.