All stages
Stage 5 of 6
Ship
The last milestone. Where most projects quietly stall.
Framework: The Commander's Gamble · Attack on Titan / Erwin Smith
You are here if
- The project is close, and you keep polishing instead of finishing.
- You are waiting for it to feel ready.
- Releasing it feels riskier than every step before it.
Your one constraint
Waiting for certainty. A good decision can still have a bad outcome; not deciding guarantees one.
The moves
- 1Define 'shipped' in one sentence: who sees it, where, by what date.
- 2Cut everything that is not needed for the final completion check.
- 3Release on the date. Log what happened as evidence for the next project.
You move up when: The project is finished and out in the world.
Want this done with you?